The game introduces the final years of the Empire of French and revolves around their struggle to conquer the Western Europe to become the super power in the early nineteenth century. Quote from: Mohawky on December 09, 2017, 08:33:21 am Hey Vincenzo, a couple of things that would make life more interesting on Vs Bots servers in general:Mount and Blade Warband: Napoleonic Wars is a Downloadable Content Pack for original game.
At the moment I have to build hidden walls and solid objects inside to achieve that, and if not, its so unfair to players that a solid object (which on some maps can be quite huge) doesn't prevent them being hit. Variable 4 = Only sappers may spawn at this point.Īnd please, please, please make rocks props give cover from cannon fire and musketry. (This way you could have players who choose those classes to spawn on ships etc) Variable 3 = Only Sailors and marines may spawn at this point.
Variable 2 = only artillery may spawn at this point. Variable 1 = No Cavalry may spawn at this point. So if an entry point is left without a variable = anything can spawn here. No idea how possible this is - but - How about a variable for Entry Points? Hey Vincenzo, a couple of things that would make life more interesting on Vs Bots servers in general:ġ Player minimum to activate class limits is currently at a minimum of 1 - could this be changed to 0 ? (Or is class limits even active for Siege battles? - if not, it really should be)Ģ Some maps, and not just bot servers, are difficult because Cavalry spawn wherever there is a spawn point - including in buildings with narrow doorways and low ceilings, on battlements etc. Would have not thought it has to be explained in the first place. Also there would absolutly no disadvantage to the clients. And super easy to implement clientside, if everyone is downloading the client anyway. How far it is taken is the choice of the developer, but empty dynamic all useable and known buttons are of use for anyone, not just for one specific server, mod, or gamemode. Even better would be, if he can set a few strings, so the client can check what those buttons do. Most sexy would be, the servermod can "activate" the buttons with sending a variable on join. This could be done in a few minutes the "easy" way. Normal servers just ignore it, but any servermod can use it for anything, making a cry, an animation, using an item/prop, change some configurations, dance, interact with someone, making a poll, bets, whatever, there are no borders set. You press "o", or "k", and/or some other buttons, and send a variable to the server. I will take a look at them and if they are good enough they will be in the next patch! I will look over them and include them in the game if they are good enough.Īdditionally, if you have made uniforms/weapons/any other graphical items you think are good enough to be included in the game, and want to see added, please contact me via PM or in this thread. Please send me those maps either in this: thread or as PM.
If they are good enough we will include them in the official patch and your players will not longer have to download them! (This does NOT include training maps) If you include water in your map, make sure that there are enough boat spawns around for players to be able to get on it.ģ.) Any maps that you are currently running on your server and think are good enough for the NW patch. more or less evenly spread over the whole map. The maps will have to be made on the largest map size possible, and they will have to include villages/houses/farms etc. It would be great if you guys could help us out with making some new maps for the upcoming NW patch.ġ.) Any map you have already finished and think is good enough to be an official NW map.Ģ.) I need new maps for a new gamemode we are planning. Quote from: Olafson on December 05, 2017, 06:50:07 pm Hello there.